![stories untold walkthrough part 3 stories untold walkthrough part 3](https://www.bdstudiogames.com/walkthrough/the-unseen-fears-stories-untold-walkthrough_z-pc-30425-en_0044.jpg)
Can we really trust what we’re seeing on screen with each episode? Was that scurrying noise outside real? What about this weird, other-worldly thing we’re witnessing? It’s all woven together extremely well and amounts to telling a thrilling and suspenseful story. The game’s story telling also does a great a job of blurring the line between what’s real and what’s imaginary. Not knowing or seeing what’s the cause of something scary or horrifying creates a strong sense of dread and suspense that keeps a player engaged with a game like Stories Untold. That what you can’t see is always scary than what you can see a monster becomes less scary the more often you see it. Between this game and Observation, developer No Code seem to really grasp the subtly in horror when it comes to writing a story. The meticulous attention to detail from the textures on the equipment to the sound design is fantastic. Each episode gives off a wonderfully rendered 80’s retro vibe that feels authentic.
![stories untold walkthrough part 3 stories untold walkthrough part 3](https://www.bdstudiogames.com/walkthrough/the-unseen-fears-stories-untold-walkthrough_z-pc-30425-en_0060.jpg)
The overall motif of Stories Untold is well done. I felt that it tied the story together nicely, but I can absolutely understand how it may also come across as maybe a bit too ambiguous in some aspects. I will say that it did a good job of subverting my expectations of the previous 3 episodes, giving off an “all is not what it seems” vibe. I won’t say much about Episode 4 since now I’m getting into major spoiler territory. Towards the end, there’s a brief first person exploration section that’s fairly linear and largely unremarkable, however and event that leads up to it kind of made me dread wanting to go outside the weather station.
#Stories untold walkthrough part 3 how to
Similar to Episode 2, you can move back and forth between your desk and a microfilm hand book in case you’re unsure of how to proceed. The core gameplay loop here involves you inputing various code phrases and number values to coincide with the “Codeword Reference” on the monitor display. Episode 3 takes place in an remote weather base somewhere in Greenland where you need to tune, decode and process incoming radio signals.